![]() The scale of the radar can now be adjusted like in 0.3.When spectating a player, the radar will now be centered on the spectate target.Radio station playheads are now randomized when starting the game so radio stations don't play the same music in the same order every time.Custom hitscan and melee weapons now report their custom weapon ID, rather than the ID of the weapon they simulate.Added a client-side scripting function, World.SetStadiumText(string), for changing the text shown on the scrollbar on Hyman Memorial Stadium.Added a client-side scripting function, System.SetClipboardText(string), for putting text in the player's clipboard.Modified how the netcode handles time-sensitive packets to optimize low-quality connections a bit.Improved the quality of on-foot sync when standing or crouching in one spot.Unrelated to bandwidth changes, vehicles should now appear to move more smoothly and warp less frequently. ![]() Reduced the amount of bandwidth used when playing on high framerates (i.e.Reduced the amount of bandwidth needed to sync players and vehicles.
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